Execute a script
From Proview Wiki
In Proview you can use scripts to read csv files and create both the signal, card, channel objects and to connect them.
This can be handy to create the signals in the database so it is not necessary to create them one bye one with the editor.
A script-file can be executed from the command-line with the command:
wtt> @'filename'
Or
Using pwrc (wb_cmd) command : wb_cmd -v MyRootVolumeName @config_from_excel
Example csv file: (config_from_excel.csv)
! Start with "wb_cmd -v volvfssx3 @config_from_excel" ! ! The .csv file should look like this ! ! Signalname Class Signal description ! ===================== ====== ===================== ! VFS-SX3-LM-AS13-KlippTK; Di ;TK SAX 3 KLIPP +AS13 BL.21 ! ! Hint, set a comment on "save" on the bottom row the first time to check that ! everything works. ! ! ! Create an object and it's ancestors if they doesn't exist ! function int create_object( string name, string class) int i; int j; string parent; string object; int sts; i = strrchr( name, "-"); if ( i) i++; j = i - 2; parent = extract( 1, j, name); object = extract( i, 80, name); else object = name; parent = ""; endif if ( !ObjectExist( name)) if ( parent != "") create_object( parent, class); endif create object/dest="'parent'"/class='class'/name="'object'" endif endfunction main() ! ! Name of the file to read string filename = "test.csv"; ! int file; string str; string name_str; string class_str; string descr_str; !verify(1); file = fopen( filename, "r"); if ( !file) printf( "Unable to open %s\n", filename); exit(); endif while ( fgets( str, file)) if ( extract( 1, 1, str) == "!") continue; endif name_str = felement( 1, ";"); if ( strlen( name_str) == 0) continue; endif name_str = edit( name_str); class_str = felement( 2, ";"); class_str = edit( class_str); descr_str = felement( 3, ";"); printf( "Processing signal: %s\n", name_str); create_object( name_str, class_str); set attr/noco/name='name_str'/attr=Description/value="'descr_str'" endwhile fclose( file); ! save endmain
You can read about scripts in the Script chapter in Designer's Guide.